Fortnite Game Community Voice Frustration Over New Sidekick Pets and Alleged Monetization Tactics
Some Fortnite players are experiencing let down, and it's not due to the latest in-game happenings. The game's current mini-season, which introduces a Springfield world, also unveiled a fresh mechanic called sidekicks. There's no deny that the new companions are adorable. But, the attached costs have made numerous fans stunned at the developer's efforts to profit from almost every aspect of the game.
What Are Sidekicks?
Sidekicks are basically like Pokémon, but with some drawbacks. Players can name them, and these pets will follow your character throughout a match. They are immortal, and you can interact with them. Other gamers not in your squad cannot see sidekicks — and displaying one's animal friends is arguably half the fun of owning them. Sidekicks can be customized with costumes and gestures, however the debate revolves around their looks. A pet's overall appearance can only be altered once, at which point that selection becomes permanent. You can choose a companion's coat color, accent hues, iris tones, pattern, and their build size.
The Costly Personalization Mechanism
If a player afterward decide that you want your sidekick to look a bit different, you cannot simply continue to customize the look. You have to purchase another companion. And, sidekicks are not inexpensive. The majority of players are getting the Peels pet, since it is packaged with the current reward track. Based on unofficial reports, future pets could cost anywhere between 1,000 to 1,500 V-Bucks; for reference, 1,000 V-Bucks costs $8.99 and 2,800 V-Bucks are $22.99. You can rename a companion whenever they want.
Community Response and Parallels
The majority of pets have not been formally launched so far, meaning the cost may well be adjusted. But regardless of whether the company sets sidekicks cheaper, much of the frustration comes from the fact that gamers could need to spend for a one type of sidekick more than once. For some, the cost structure seems especially unfair when the developer has already introduced companions that are carried around as part of backpack accessories. Back bling companions do not have a restriction on changes and are visible by fellow players in the match. Backpack buddies can't be named or use gestures, but opposing players can occasionally interact with them — and this is better than remaining unseen completely.
Lack of special features and limited interaction choices have many players experiencing underwhelmed. Why can't a player, for example, play fetch with their fancy fruit-themed pet? A few note that companions do not always keep up with the player if a match is moving quickly, or mention that Peels occupies two spots in the battle pass — which reinforces the idea that the developer is squeezing players for money. Profit-driven is a term that's coming up frequently in these conversations, with some comparing pet pricing to similar aggressive pricing schemes in titles like EA Sports FC. It also doesn't help that some pets are expected to be more expensive than their character skin counterparts.
"PLEASE avoid purchasing Sidekicks," urges one popular online thread that encourages fellow gamers to figuratively express disapproval by not spending.
"We understand these pets are adorable," the thread continues, "we realize they're enjoyable. I know we have all been anticipating them. However the greed on display is disgusting and must not be rewarded."
A Broader Context of In-Game Spending
In recent years, Fortnite's special occasions and collaborations have grown in scale and ambition, yet the free-to-play title still needs to generate income. Therefore, the total quantity of cosmetics users are able to currently purchase has become nearly excessive. Beyond standard items like back accessories, deployment tools, harvesting tools, and emotes, you could potentially spend cash on footwear, songs, instruments, Lego pieces, vehicles, wheels, vehicle drift colors, battle passes, and a subscription. Companion pets do not just require payment, and also bring in a range of fresh revenue options for the company. It is likely, users will before long be able to spend for things like pet looks, costumes, emotes, and additional engagement options.
All of such cosmetics are completely voluntary and not necessary to enjoy the experience, yet equipment can nonetheless influence your social experience. Younger players, for example, sometimes encounter teasing for not wearing impressive sufficiently cool skins. A comparable situation also occurred when the developer launched licensed shoes, which may be priced from 600 to 1,000 V-Bucks. The shoe cost model was not well received as well, and a few players vowed that they'd avoid succumb to the pressure at the time. But ultimately, buying shoes grew commonplace. Now, sidekicks are additionally pushing the limits of how much a gamer might be willing to pay to be distinctive within the player base.
What is Ahead for Sidekicks?
Pets are still a relatively recent feature, and they exist a title that changes frequently. A few players are sharing that they have received a questionnaire that assesses how the community feel about sidekick functionality and pricing, which could potentially mean that the company's strategy are still fluid. Yet if the game footwear are any indication, companions probably won't get cheaper in general — instead, there may be a broader range of prices to shop.
After all, where certain players are raging at the game shop prices, different players are feeling nothing but happiness for their battle royale pals.